From the entrance head south down some stairs and into a room. Forum:Basement of repconn. Go away, do a quest that alters reputation with another faction, and then re-try the mission. Head to the REPCONN basement and talk to Jason Bright about what comes next. Oh, and make sure your Pip-Boy light is off! Leaving the REPCONN facility and returning may fix this issue. Do not move, touch, shoot or in any way disturb Antlers. Credits REPCONN test site Factions It is the password for the terminal in the basement of the REPCONN test site. Shell also sell you junk and repair your gear. This is the main entrance, and you should take this door to the building's interior in order to continue. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. (6) Get rid of the Nightkin in the basement. Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. As soon as you head through the front door, a Ghoul will speak with you automatically through a nearby speaker. The third terminal entry states that the shipment was sent back to. However you get it, once the Jail Key is yours, find three doors to the east. You should be able to see where this is going he wants you kill the demons so they can continue on their great journey, and if you agree to do so hell furnish you with a key thatll give you access to the basement. Chris Haversam is the least of your worries, though. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. Take a brief detour through the double-doors to the east, then go up a hallway to the north. Repeated mashing of the keys will short out the navigation console, resulting in a 50 Karma loss. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. I have always been able to This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. Contents 1 Background 2 Layout 2.1 Exterior 2.2 Facility 2.3 Research laboratories 2.4 Basement 2.5 Platform 3 Inhabitants 4 Notable loot 5 Related quests 6 Behind the scenes He's . Davison will inform the Courier that he led his nightkin to the facility to find a large shipment of, Go speak to Harland. You'll get into the room where you can find Davison ( M30A:1) #1. you can kill Davidson and the rest of the Nightkins wandering in the basement or you can talk to him and perform an optional quest for him (Should you choose to help him, you'll have to search the basement for the whereabouts of his lost friend. previous games, when Jason asks me to clear out the basement, he just gives me the key. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. The advice he gave you, to find a wide open room with a gigantic metal staircase leading upward, was apt. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. Follow the road to a checkpoint and under an overpass, beyond which youll find a sandbag barricade. Eventually, the gigantic factory you're seeking out will peek out on the horizon. repconn hq hidden doors..? Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi cant handle. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. Just Cleared the entire REPCONN basement with a single Stealth Boy. Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. Again, if you want the easy way out, simply kill him where he stands. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. Have I hit a glitch or something? 9 - Locked Door To open this door, you'll need to pick its "very hard" lock, or hack the "very hard" terminal next to it, or acquire the REPCONN Third Floor Security Card (#12 or #17). Within, you'll find an elderly woman named Old Lady Gibson. Seek out Jason Bright and tell him that the Nightkin are gone. REPCONN test site checkpoint In Fallout New Vegas, Skill Books are rare consumable items that can be found scattered in various locations all over the Mojave Wasteland. Manage all your favorite fandoms in one place! Also keep in mind that, if you're Speech skill is high enough, you can pursue a whole different course with Chris in which he figures out that he's human after all. Since their numbers include Glowing Ones, however, expect to catch some RADS even if from proximity. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. Editor ID Workaround: The corrupt game save file bug may be related to faction scoring. Enter the facility and discover the source of the ghouls. I need to get to the basement to confront the Nightkin. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Your help is required to clear it. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. You have plenty of chances later, but its cleaner and more efficient to do so now. Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. Feral ghouls that are not killed outside REPCONN will still be there and be hostile. Exit to the viewing . Harland's room consists of a large room where he stands on a catwalk. Leaders The location of the terminal, on the 2nd floor. Either way, they should be out of your way, which means its time to return to Jason Bright. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. The reward is the same regardless of what you do. In the center are two Easy locked offices. REPCONN test site terminal entries REPCONNotePassword Fallout Wiki is a FANDOM Games Community. Now I am encountering a problem I have not had before. You'll learn about their ultimate plan, which is to use the rockets here at the factory to blast-off to a new world, or an afterlife, or something of that nature. Grab a Cowboy Repeater, some .357 Magnum Rounds and some Energy Cells off a metal shelf then loot some Ammo Boxes from between two tables, then grab a Doctors Bag and some chems from atop a table. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. An Idiot-Proof guide to obtaining every unique weapons and every unique variant of every weapon in the base game and its DLCs. Thanks, As an alternative to the above strategy, one can wait for Cliff to retire for the evening and simply pick the (Very Easy) lock. Pick which one you want to go after, then ask him for a tip as to their location. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. Yes, like in the movie Predator. He'll give you more instructions when you do. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. It is possible to fast travel after leaving the room and then re-entering (after the launch). Go through a doorway to the west, then follow the hallway beyond to the south, pass the first hallway to the west and instead go down some stairs a short distance to the south. If you have a decent Unarmed or Melee Weapons skill score and Super Slam, youll probably not have much trouble simply pummeling them to death. restarted the game just because I wanted to. Boards. Once you're on the Mojave Wasteland, fast travel over to Novac, and then walk due north to the Gibson Scrap Yard. (13) Return to the Rocket Facility and give the parts to Chris Haversam. When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. Through the middle door youll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. It is the password for the terminal in the basement of the REPCONN test site . Info The contents below require additional review. Technical I am in the Repconn building. Your conversation with Davison will reveal that not all is right in this monsters head, but avoid questioning Antlers sentience and dont suggest that Davison is insane. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . Unable to escape, he instead holed-up and defended his position. So are the Ghouls milling around. Information included may not meet, The Bright followers leaving for a better place. The other rooms contain minor loot and crafting materials. He won't take that much convincing, though, before he and his Nightkin leave, officially making the basement that much earlier. DavisonNightkinFeral ghoulsBrahmin Radroach Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City but theres a few things to do along the way. You can use the nearby door (while dodging his traps) to reach his catwalk. Your voyage westward will almost certainly bring you to some sort of abandoned post blocking your path forward. Eventually, closely approaching the factory's outer walls will be inevitable. Ignore the ladder for the time being, and instead, head straight forward and through the door. Then, break immediately to the left. To get there from the room (after copping the goods on the nearby table, including a Stimpak, some Med-X and some Mentats), return to the location where you first found the Ghouls. And though he sounds just like a Ghoul, he isn't one at all. Different players have reported a variety of results with regard to what causes him to go hostile. Either way, your task is complete, and at the very least, the people of Novac certainly appreciate your help. Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. Report to Jason Bright that the nightkin are gone. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. (Optional) Find the leader of the "demons" and speak with him. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. If you want to sabotage the rockets, support the idea in dialogue then get him three boxes Sugar Bombs, which can be purchased from many merchants (including Cliff Briscoe in Novac). One will see a locked door with a dead nightkin outside of it. Take the staircase upward in this room to an isolated, sealed-off door. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. Exploring the Mojave: Southern New Vegas 44 Cottonwood Cove 45 Exploring the Mojave: Western New Vegas 46 Exploring the Mojave: From Westside to Jacobstown 47 Jacobstown 48 Finishing the Outskirts and Claiming the Remnants Power Armor 49 Freeside Old Mormon Fort 50 Atomic Wrangler 51 The Kings School of Impersonation 52 The New Vegas Strip Just what's going on here!? Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. Jason Bright (who wanders) is the one you need to talk to and get the quest and the key. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. You're going to be looking for this man's corpse on the ground outside of Clark Field. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. 23 Griffith Peak. Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. The key to that door can be found on a suitcase near a skeleton on the 3rd floor. Ive played through this game about six times and Ive only done that quest twice. After you loot the closet return to the hallway and head north. (6) Get rid of the Nightkin in the basement. On the other side, you'll find a man named Chris Haversam. You're also not signing your posts. Being inside locate the corridor and go ahead, turning right at the end. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. Return to Jason Bright to inform him that the basement is clear. The room across the hallways to the east is less interesting, but theres still a First Aid Box to loot. His assembled followers are seeking some far beyond, but were interrupted when some demons arrived. 2 Answers. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. While you could openly assault this guy if you want, your better bet is to offer to help him out with his problem. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Turn to your left, and there should be a door near the furthest corner on the left. Are you sure you are at the door to the basement and not the door to the launch platform (I've gotten those two confused)? I am in the Repconn building. They promise to leave if they find them, but there's a catch. Storage room safe is a paper note inFallout: New Vegas. Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways. Find parts to fix the rockets' thrust controllers. Visit with Davison and convince him that what you found on the computer is true. REPCONN BASEMENT Head down the stairs and go through the door. Noodle_Man Jul 19, 2021 @ 10:20pm. Either pick the lock or, if you have Davisons key, youll automatically use that. The west wing consists of a recreation room and cafeteria on the lower floor, with sleeping quarters, a server room, and two storage closets on the upper floor. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining rockets to functionality and make their "great journey" into space. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. He and his fellow Nightkin are here looking for a shipment of pre-war Stealth Boys. With a. Fallout Wiki is a FANDOM Games Community. As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate its technology to gain an advantage in negotiations. (15) Talk to Chris Haversam to begin preperations for the rocket launch. Key Takeaways Which of course is in the basement. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. Head back down to the basement, and follow your map's instructions to reach some tunnels below the basement. REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. The building has two entrances, the main doors, and a side entrance. For starters, head to the right side of the lobby (behind the counter) and explore the bathroom there. There are several issues with both the REPCONN Test Site in general as well as the quest "Come Without further ado, let's go over what's broken and what this fixes. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. Fallout Wiki is a FANDOM Games Community. Form ID Icon Expect a few Feral Ghouls to attack you as soon as you enter the lobby of the building. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. You'll notice that there are two doors into the factory itself. (Optional) Find Harland's friend, who has been imprisoned by the nightkin. This email also talks about a safe within the room and gives a password. Find a Terminal which provides the information Davison desires (right). This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. You can actually choose which goods to go after from here. Davison may turn hostile depending on which nightkin you kill or whether or not you do so. So, I am at a crossroads. Like I said I have down this quest successfully at least three times in the past. It's just a bit west of Novac, up in the mountains. It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. Wonderful. Turns out you can, noticing a stealth boy . He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. He's wearing a yellow radiation suit and should be lying on a dilapidated stretch of highway. I have restarted the game just because I wanted to. Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. Both levels contain a workbench. I'm really going to be upset if I need to do another restart, 72.240.151.79 18:55, February 24, 2011 (UTC)Mr.Mann, 72.240.151.79 19:15, February 24, 2011 (UTC)Mr.Emann, You could always skip this quest. About that bunker at Fortification Hill Do Not Sell or Share My Personal Information. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslayer both work fine. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. View Full-size Subscribe to Premium to Remove AdsREPCONN Test SiteFrom Novac head west along the road running through town and over the train tracks. Ref ID This happens even if Chris leaves the facility. What a dink. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. Return to Manny Vargas if one has started the quest with him. From Novac head west along the road running through town and over the train tracks. He'll attack you automatically when you do this, so return the favor. Philly wasteland 16:50, February 24, 2011 (UTC). At a three-way intersection, go down some more stairs to the north, avoiding a cloaked Nightkin lurking around this intersection if you can. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. Located at the top of the facility, the research laboratories are where REPCONN once pioneered its rockets. (2) Enter the facility and discover the source of the ghouls. Then, head back to the factory and then climb the stairs to reach the Ghoul's location. Info Head up to the viewing platform and complete the launch sequence. Quests Evidence of recent violence can be seen here and throughout the facility. This should lead directly to the locked door in question. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. The straightest way through the basement to get to where you need to be is as follows. Return to the REPCONN Test Site and talk to Chris Haversam. Fallout: New Vegas. All you have to do now is hit the launching device, and watch those rockets blast off. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. Get Davison to agree to leave once the Stealth Boys are located and itll agree, giving you Davisons Key. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. Thinning the Ghoul ranks here will only make your job easier a little later on. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago. Too bad Harland had to die for you to find this information (well, he didn't have to die, but that's the route we chose, anyway). From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. After youre done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. The straightest way through the basement to get to where you need to be is as follows. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Head out of Davison's office and go to the right. Hi Steve, PSN - CH3SHA. Complete walkthrough of all the main quests and side quests, including faction quests and endings. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. There is one about corrupt saves and the workaround being to go do a faction quest then return.Kaldhore 21:59, February 25, 2011 (UTC). One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. In the next room there will be some walkways overlooking the jail below and a cloaked. Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. You should be able to sneak through a gate to access this location. I need to get to the basement to confront the Nightkin. REPCONN Inter-office Correspondence #3457763 The man you're looking for, known only as Fantastic, is a bit of an airhead. One can also set the navigation so that the rockets collide into one another as they launch. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Return to Harland and tell him the news, which he doesnt really care to hear the details of. If you want to know more, ask old, https://fallout.fandom.com/wiki/File:FNV_CliffBriscoe_BitWestOfNovac.ogg, Do Not Sell or Share My Personal Information, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer.
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