- Swing a Dual blade shockwave in a cone directly in front of you. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. and explodes with splash damage for moderate damage. The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. Thanks for watching! This is the most powerful Photon Art that Jet Boots havedue to its ridiculous notation. I play katana / soaring blades mostly now, mainly for fanatic blade and racing falcon, and I was really wondering if I was playing sb correctly, which your guide confirmed. Bouncer Skills. Privacy Policy. All the basics are here. Alternate normal attacks (particularly normal 2 or 3) in for PP recovery. Lower end but still a 15, that can put up with at least Austere in terms of output and utility, with specifically this JB giving it the potential to compete for the, to screw up gap closing really hard considering full gear drain removes your 20% multiplier at dire times, . The most important part is that now your gear can be expended to throw Photon Blades,the most powerful tool Dual Blades have. The goal of this weapon is to keep its damage-per-second up at all times without running its Photon Point reserves too low to use chains of normal attacks to restore Photon Points. This gives it either permanentuptime via Vampiric Strike for common use S3s like Vital Intent or if youre running a crit build to risk for more damage on already ridiculously powerful JB normals via Calming Intent. Jet Boots Gear - Whats a weapon without its gear? Techter's most notable unique Active Skill is Shifta/Deband. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. Photon Blade Fever is an active that, doubles the amount of photon blades thrown, increases the damage dealt by these blades by a whopping 30%, while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to. Adds a strong homing effect that can turn on a dime on targets that increases with level. Jet boots are a better weapon for burst as dual blades excels in sustain. Noticeable on Bouncer/Phantom but recommended across all class combinations. Vinto and natural gear drain keeps elements! Best done at point blank, stationary weakpoints. Those normal hits will also get a. . Now its your turn Zenora! The shift action changes this into a short range kick that does a, Vinto no longer resets element when gear is expended, Recent updates increased the power notation of the Jet Boot Photon Art Gran Wave. Pretty much a Hero counter for some reason. Bouncer gives you a weird hybrid T-ATK build with some mobility. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. Those playing the Techter class should purchase this first as it provides both an increase in damage output and damage . L/PB Homing -Recommended (2nd priority)Adds a strong homing effect that can turn on a dime on targets that increases with level. Ideal for filling gear with minimal displacement during DPS phases. While Shifta boost is active you gain an additional 5% damage while youre in the air. Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason despite the ring existing. Here's what fans should know. Its power is around Austere and has PP recovery in regular intervals clocking in at 4/sec. 14% base power and 20% base crit rate. Stances are actives that are permanent once activated. These behavioral changes are casting support technics while dealing damage or gaining a sufficient amount of iframes that you can cancel out of. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Do note that as a Bouncer, you will be attacking a lot while mid-air so this is just natural that you want these bonuses to benefit your character. Ares-NT is the current best series in game for raw power and usability. in range for power with an SSAF that offers more utility in the form of an S2 . , you can DPS sufficiently as a caster. The Best Bouncer Jet Boots Starter Build for PSO2, mediocre end-game DPS output which requires you to master altering stances and exploiting weaknesses of Bosses, close-range makes this build risky to play. Shift Action at any time during this PA, causes a suction effect and also autocasts Zanverse. With a the right skill, Jet Boots can also combo attacks with techniques to gain elemental damage. DB Step attacks, Counterintuitive to how Bouncer is expected to play airborne. Excellent for PP dump phases if timed correctly. - Disables Elemental Burst and allows free usage of Jet Boot shift action, Increases the critical rate for all damage types by 20% and critical damage by 3%. During this shield 30% automatic PP recovery and 40% attack PP recovery. Stacks with JB Tech Arts Short charge ring for tech charge reductions for instant cast on non-Hunter subs, second highest power notation in game as far as normals go, output damage that can rival but not beat your Photon Art rotation. Skills. Plan on going more in-depth in future videos. Registration on Odealo is free and takes only about 30 seconds. Fi/Bo trades that survivability for the, sweet bursty near death embrace of Limit Break, PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save, . Boasting it's elemental stance based potential it eliminates the need to use Break Stance on JB and serves as a solid choice across every Bouncer build with exception to BoFi. Effect doesnt wear off unless you land on the ground. ESC-A Falz Mother, Deus ESC-A Zephyros, Profound Darkness).Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [During Photon Blade Fever (Heavenly Kite JA Cancel Snatch) ]. Not us, Gyrus Hex, for putting up with my Bouncer rants. Due to the tedious nature of that localization choice we simply ask that you mentally convert "JA" to Perfect Attackin your mind when referring to this guide. Shift action animation can be jump cancelled. Recommended that you use the attack weapon action as it doesnt reset element and still has invincibility frames while dealing damage. After all, shes used to this kind of treatment thanks to Saga. Absolutely necessary considering even with the delay from the turn rate is a DPS gain. . The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. For more information, please see our This is the main way youll maintain gear. Our setup uses both Bouncer's Stances, but if you feel like you are never switching them, you can skip the Break Stance (it will be most likely the one you use less) and pick up Melee Stat Ups or upgrade Elemental Stance Critical. Bouncer should have no issue maintaining 100% with the. Cookie Notice you get from the Hunter subclass. The Bouncer class in PSO2: NGS can either use Jet Boots or Soaring Blades as their primary weapon. This is critical to your upkeep. the high base TATK that they come with, by pairing them with. Very long range, ignores defenses. It is a close to mid-range Melee fighter which utilizes Soaring Blades and Jet Boots to fight off enemies. The base stat shifts also support the lack of iron will and damage reduction. L/Mag Excite(Mag Excitement)- Recommended (2nd priority) Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. When casted from the air its a single hit for 100% of the notation. During its . This is important since any. During Kestrel Rampage-0 the moment your arms cross in the animation you can cancel with a well timed DB Snatch skipping the animation for the duration of the blade rain where the JA window would normally appear. A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the . In general, Hunter is the most popular sub-class for most of the builds so it's no surprise we recommend picking it up for this beginner/starter build. Permanent JA Window. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you are to run into anything with the Shift Action you also deal damage once to the first thing in your path. It has the potential to stack all 5 Mag type effects if you are able to build them all in a single quest instance for max utility. Rachel Elnaugh raised nearly 1million from investors to buy l (They arent wrong but now I can at least make others suffer). Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. During this cooldown, Dual Blade PAs such as. ,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! At best it ends up near Atlas Ex at best. The, damage dealt when point blank is increased, The craftable version of the Jet Boot PA Strike Gust, increases in power by 1.5x past 7th rotation and onward. Activate all fields when you successfully. This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. . . DB Step attacks dont maintain air time. Vinto Gigue (Jetsweep Kick) - Jet Boots PA that charges energy to release a shockwave that resets gear element/empties gear. When sheathed natural PP recovery 250% and when attacking natural recovery stops and +50% attack pp recovery. Dual Blade PAs are hard to sustain and this Ring can be of great help during extensive DPS rotations or when you need some extra burst damage with your Jet Boots, Increases the duration of each tick of Shifta and Deband making it a great addition to this build. Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. BoHu's gear generation will stopright before Gear 3. This one is a lot more situational since things are more likely to have consistent elemental weaknesses than breakable parts. Break SD Bonus uses the base Break Stance multiplier for scaling. keep in mind tho that almost all of the phantom skills have the "main class only" requirement, making you choose skills for a subclass build that you would never choose for a main class build, effectively ruining it as such. Thankfully the high hit ratefor Bouncer weapons makes the Voltage build relatively painless. Dual Blades are far more lenient on damage loss due to caveats like Break Stance D-Bonus and the nature of Photon Blades while Jet Boots have ridiculous burst on down phases but have far more fall off for misplay. Does not affect SP action. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. Sorry Katori, Jet Boots arent Optional ,Theyre mandatory. Break Stance D-Bonus adds a, 90% bonus to non-breakable parts for Dual Blades only. Not us. She deserved it. Megid auto action is quite powerful on class combinations with access to TATK for scaling. Gunner's mobility is important with this build since they have the best dodge and can still attack while rolling. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. It is the shortest Dual Blade PAas well as the second hardest hitting one. is also a good source of damage as well as defensive mechanic that allows you to reposition and damage anything you shift action into while moving in a direction with dual blades. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. Jupiter Tullus is the unique 14 DB with the high base stats and an active that helps all DB rotations. Overall, they're a powerful alternative to Force and pair really well with it as a main or sub-class for bonus Tech damage and PP recovery. However they are still outdone by Zirenheit-NT's raw power outside BoFi. Dual Blades with a gimmick of powering up over the course of, . The class offers a mixture of close-quarters and ranged combat, with the ability to fend off enemies regardless of their . Cannot be activated through shift actions or otherwise. New comments cannot be posted and votes cannot be cast. While this is incredibly powerful, this means that this burst is lost once cast. This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD.
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