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star trek voyager: elite force platforms

[2], Elite Force includes an arsenal of Star Trekthemed weapons, such as phasers and disruptors. As the Voyager crew attempts repairs, the ship is boarded by scavengers, who steal some of Voyager's cargo supplies before being driven off. [17] Development on the game started in January 1999. As they are often key to the story, friendly characters must not be killed in combat except during scripted events. All other TV cast members contributed their own voice to their cyber-counterparts. Along with Seven of Nine, the team transports to the Borg cube to retrieve the Isodesium. Terms of Use. "[54], Elite Force's attention to immersing the player within the Star Trek universe was praised as one of the stronger points of the game; GamePro suggested that even people who were not fans of the franchise "will marvel at the amount of detail in the ships and characters", further praising the game's "faithful" recreation of key sets of the USS Voyager in the TV series. Privacy Policy. The Hazard Team is tasked with protecting Voyager as repairs are made, and investigating the cause of their entrapment. The final game mode, called "specialties," adds a class-based mode for team deathmatch and capture the flag modes, giving players the option to choose from one of six combat roles, such as a sniper, medic or infiltrator, each with different weapons, speeds and abilities. All rights reserved. [35] In addition, five new multiplayer modes were introduced. B'Elanna Torres discovers isodesium, a rare isotope, could be used to counter the effects of the power drain long enough to effect repairs and warp out. Other enemies may attempt to swarm the player and eliminate them with melee attacks. The book follows a broadly similar storyline to that of the game, predominantly focusing on USS Voyager being trapped by the Forge, which is controlled by an ancient race, the Tarlus, for the purpose of creating an army to conquer the galaxy. Munro, Chang, and Csatlos finally get to the loading chamber to fire a charge at the invading vessel. Munro must traverse the cube's hazardous environs to reach the location where the rest of his team are being held prisoner. Genre(s): [69] Like Elite Force, Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. In an "assimilation" match, one team plays as Borg and must attempt to assimilate the other team; if a player is assimilated, they join the Borg team, gradually reducing the number of players on the other team. [4], Due to shared technology and similar gameplay conventions, critics often compared Elite Force's multiplayer to that in Quake III: Arena, with varied opinions. In addition, Elite Force was recipient to several Editor's Choice commendations from individual publications. The Security Red-shirts that don't die and actually kick your ass! As Voyager installs the Isodesium, a ship is sent from the Forge to tear Voyager apart for resources. The player character possesses numerical values for their health and armor, which are displayed on the game's heads-up display. [30] The PlayStation 2 version of the game includes most of the same content as the computer version of the game, albeit that the game's graphics were simplified slightly for the console. The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date! An expansion pack to the computer version of Elite Force was announced by Activision in February 2001. The book's artwork was produced by Jeffrey Moy and W.C. Carani. Star Trek: Voyager Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. Unfortunately the team is ambushed and captured, with Munro the only member to escape. Upon finding a Borg vinculum, the Borg use it to possess Seven (or Lt. Foster will appear as a Borg drone if Munro fails to rescue him), and communicate to the Hazard Team: They will surrender the isodesium if the Hazard Team defeats an on board infestation of Species 8472, who were attacking the cube when they were transported to the graveyard. With Viacom leaving the video game industry, Activision's licensing agreement allowed the publisher to hold the rights to Star Trek video games for ten years. Rating(s): Want to try your hand at a new screenshot guessing game? This level is not considered part of the game's official storyline. Each player can choose one of a variety of Star Trek characters as their aesthetic player character in multiplayer. [69] Elite Force II was released in June 2003 to favorable reviews from critics, although with ratings of 80 percent and 78 percent on the review aggregator sites GameRankings and Metacritic, it was not as successful as its predecessor. Comprising "External Stimuli", "Matrix", "Onslaught", "Visual Magnitude", "Dissolution", and "Command Decision". [5][6][7] As well as updating the original to the latest version, the expansion pack also replaced Joan Buddenhagen's Seven of Nine character voice with that of Jeri Ryan. Through the Etherians, Voyager learns of an energy field being projected by a gigantic space station, the Forge, which is draining power and preventing repairs from being completed. [2][3][4], The Elite Force expansion pack added an additional five-game types. Comprising "The Rescue", "Incursion", and "Tactical Decision". On a mission to rescue the isodesium, Munro leads a mission onto a Borg cube, also in the graveyard, accompanied by Seven of Nine, to get the isodesium and rescue Lt. Foster. Tuvok notes Munro's failure to adhere to team protocols a failure that caused the deaths of the entire team. Raven Software released an expansion pack to the game in May 2001, while Wildstorm adapted the story for a short graphic novel in July 2000. Infiltrating the base, Munro and his team locate samples of isodesium and prepare to set up pattern enhancers to beam out, only to have the Borg beam in, abduct Lieutenant Foster and the isodesium, and beam out. [19][20] Activision presented a demonstration of Elite Force at the E3 convention in May 2000, alongside Away Team and Bridge Commander. [42] Despite its underperformance, James Hoyle of Den of Geek summarized Elite Force's sales as "good". The Forge's power core is destroyed, thereby dropping the dampening field. However, instead of destroying it, the blast has only disabled the vessel. The events cause the warp core to overload a breach is only averted after Munro successfully shuts the core down. [49] Many reviewers were positive towards the game's story, GameSpy suggesting that the plot "really draws you in",[4] while IGN praised the story as one in stark contrast to many of the poorly produced storylines used in the TV series. The Borg differ from this in that, instead of using squad tactics, they eventually adapt their personal energy shields to most of the player's weapons, slowly rendering the player's attacks useless as they advance. The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist.

Due to the lack of online support for the PlayStation 2, the port only allows for four players to compete in a multiplayer game. As the team attempts to extract, Borg drones transport into the extraction point, killing another team member, capturing Lieutenant Foster and taking the Isodesium. [35] Within these ten levels, the player can interact with a variety of characters, collect secret items and operate various ship functions such as using replicators, reading characters' personal logs and accessing the ship's computer files. With Voyager's weapons still off-line, Tuvok suggests using a nearby abandoned gunship, essentially a huge cannon with a barrel seven hundred meters long, to destroy the invaders. [4] Next Generation stated that "Raven's made the already impressive graphics code crackle with excellent textures, gorgeous lighting effects, and heavy usage of the engine's curvy nature to create pulsing, organic alien levels. [4], Elite Force was originally released with a 32-player multiplayer element, in which participants use the weaponry and characters from the single-player game to compete in several different game modes. [49], There was a consensus amongst reviewers that Elite Force was the first truly successful Star Trek game, standing out from past titles deemed to be mediocre in quality and design. Capture the flag involves two teams of players attempting to retrieve a flag within the other team's base and returning it to their own to score. The game was one of the first to license id Tech 3, a game engine by id Software used by a number of video games during the early 2000s. [25] To this end, Elite Force extensively uses scripted sequences to interact with non-player characters, convey plot information and build up the immersion in the game's setting, with Valve's first-person shooter title Half-Life cited as a direct inspiration. [8] The stardate of 53854.7 given in the game places Elite Force in the latter parts of the sixth season of Star Trek: Voyager, in the year 2376. Inside, you'll find a PADD with "Vulcan Love Slave 3: P'orn Farr" as the content No, you can't really read it. [36] Development was completed on May 5, 2001,[37] and the expansion pack was released on May 16, 2001.

[41], Elite Force was a critical success, scoring 86 percent on the review aggregator sites Metacritic and GameRankings. [3] GamePro further commented that "you don't even have to be a full-fledged Trekker to appreciate the gaming goodness that Elite Force has to offer". [3] However, many reviewers felt that the game's single-player campaign was too short,[3][50] while others felt the game's closing levels were disappointing. Jeri's voice was added in the latest official V1.2 patch. [3] Several reviewers were complimentary towards the design of the weapons in the game, commenting that they were powerful and fun to use as well as fitting for the Star Trek theme. [2] GameSpy closed its review by putting Elite Force as one of the year's best first-person shooters, and "almost certainly the best Star Trek game period, a franchise infamous for its string of bad titles". [15] Although fourteen characters make up the Hazard Team, the player only interacts consistently with a limited number of these characters, among them Telsia Murphy, the team's scout and sharpshooter,[16] Austin Chang, a demolitionist and good friend of Munro's,[13] and Kendrick Biessman, a boisterous heavy weapons specialist. Developed by Raven Software, a company whose past projects included the first-person shooters Heretic and Soldier of Fortune, Elite Force was developed using technology created by id Software. [67] Most of the core Hazard Team characters return in Elite Force II, this time set on the USS Enterprise-E following the events of the tenth film, Star Trek: Nemesis.

The game opens with the Hazard Team conducting a holodeck training exercise set on a Borg ship; however, the team fails the exercise as most get captured by the Borg, and Munro accidentally destroys the ship while trying to rescue them. Janeway, with some persuasion from Munro, decides to use the vessel to infiltrate the Forge, and shut down the dampening field which continues to prevent Voyager's escape from the graveyard. Released: After being dismissed for debriefing, Munro speaks to Tuvok about the impossibility of the mission. They attempt to fire the weapon at the ship approaching Voyager, but it turns out it is needed to be loaded manually. Munro allows Biessman to return to the Hazard Alpha Team for the mission. With the Vohrsoth defeated, and the Forge destroyed, Voyager and the other vessels escape. [51][52][53] In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game. Voyager and other active ships in the area are freed, and Munro is promoted to lieutenant. The Hazard Team locates the Borg vinculum. Dork Forces (Just kidding, this game is good. Developer: [3][4], The player is usually accompanied by one or more friendly non-player characters, who will follow the player and provide assistance in combat against enemies. [1], An example of the first-person shooter genre, Elite Force is based on gameplay conventions shared by multiple other games. [34] The expansion pack does not add new campaign content in the conventional sense, rather adding a "Virtual Voyager" mode to the game, allowing the player to explore ten more decks of the ship. Stardate: [59], Since its release, Elite Force has often featured in retrospective lists comparing it with other Star Trek games. Elite Force was one of several Star Trek games announced after Activision secured the license to Star Trek video games from Viacom in 1998. Munro finds an alien device that seems to be a welding tool but is able to be handled as a weapon on the ship. The only problem is that the only isodesium available is located on the Scavenger's base a station made up of the remains of a mirror universe's Constitution-class starship, a Klingon Bird-of-Prey, a Hirogen hunting vessel and a Malon freighter. [35] Two new combat campaigns are added, integrated as holodeck programs; the first revolves around Tom Paris' black-and-white Captain Proton hobby, while the second is based around an infiltration mission into a Klingon base. As player characters are killed, they respawn into the game after a short time. All nine of the core Voyager characters in the sixth season appear, such as Captain Kathryn Janeway and Lieutenant Commander Tuvok, each voiced by the appropriate cast member from the television series. The alternate federation you encounter mid-game is taken from the "Mirror, Mirror" episode of the original Star Trek series, in which captain Kirk got trapped in an alternate universe where the federation is actually an evil dictatorial conglomerate. As part of a special unit aboard the USS Voyager, the Hazard Team, you are assigned to protect the ship from hostile encounters. Comprising "Renewal", "Union", "Departure", "The Visit", "Conflicting Views", "Disorder", "Infiltration", and "The Hunter".

Although successful, the Borg attempt to assimilate the team; anticipating a double cross, however, Munro has Chang detonate an explosive in a sensitive part of the cube and the team escapes with the Isodesium in the chaos. Publisher: In between combat missions, the player can move around the USS Voyager and interact with other members of its crew, often performing non-combat tasks to progress the story. [18] Elite Force was one of several Star Trek games announced shortly afterward. Tuvok leads the Hazard Team to a nearby derelict dreadnought gunship to use the gunship's weaponry to destroy the incoming ship, but is only successful in disabling it as it attaches to Voyager. The mission goes awry when aliens begin transporting in and attacking the team; however, the aliens, identifying themselves as Etherians, eventually manage to communicate with the team, and the ordeal is waved off as a misunderstanding, allowing the Hazard Team to access the Etherian database. After unsuccessfully attempting to hack into a Borg control panel, Munro uses his phaser rifle to destroy it, causing an explosion that envelops the area ending the holodeck simulation. The local area contains a damping field that is slowly draining power from all of Voyager's systems. [56], A number of reviews praised Elite Force's gameplay and level design. [29] Whereas the original version of Elite Force had been published by Activision and developed by Raven Software, the PlayStation 2 version was published by Majesco Entertainment and developed by their in-house studio, Pipe Dream Interactive.



Publisher Activision acquired the rights to produce Star Trek video games from Viacom in September 1998. [15] Most character development, such as Munro's growing relationship with Murphy, takes place between missions, when the player has the chance to explore areas of the ship and interact with the crew. Admiring the game's pacing, GameSpy noted that the use of periods with character interaction rather than combat helped prevent the game becoming a "continuous onslaught" and allowed the story to flow smoothly,[4] a point echoed by GameSpot.

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star trek voyager: elite force platforms

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