- Health Changed firearm classification text in descriptions to be bold, and changed the classification of some firearms to better represent their purpose. Reason 2 Die: Classic Edition. Fixed the hotbar not automatically replacing used items. Infected VIP Specialist Guard [NOF]- A guard/pilot of the Infected VIP. The old Ghillie Suit is a one of a kind with the rarity of "LEGACY" pointing towards that you cannot get it anymore since it was in the Closed Alpha. If you want a tip, go back in time in 2019 to farm servers at salem church meester_reddit 2 yr. ago it spawns at the back of the salem church. Drops a Mini-14 Designated Marksman Rifle, 2-3 5.56 Mini-1420rd magazines, a box of 5.56x45mm NATO ammunition, and will occasionally drop a bottle of water or stamina boosters. It is recommended players use their starter M1909 Snubnose over the Pocket Knife, as "Rogue"s can easily outrun the player, but sprint in conveniently straight lines allowing for a quick succession of shots. The dresser down the hall at the second floor of the dorm rooms at the University, and on the ground floor in the government building in Ashland. Variation of Undead Physiology. ], Added Aimed Accuracy stat to replace ADS Accuracy. Orchard Basket Pack Infected [NOF]- The exact same as the Orchard Infected (see previous) but will always drop 3-7 apples, 1-2 orange energy drinks, and a Basket Pack: a unique backpack with 48 slots only found in the Salem or Radio Tower apple orchards on the back of this particular Infected. Infected Prisoner- Regular Infected in bright orange prison uniforms. Improved inventory framework security and performance: Should no longer incur frame stuttering in high density locations, Duplicating items via previous methods should be fixed (if you find working methods, report them! Drops a Model 29 Revolver (ironically, this seems to be the standard issue sidearm of law enforcement in Apocalypse Rising 2 ), 2-3 .44 Model 29 6rd speedlooaders, and a box of .44 Magnum ammunition. You can take him out with simple firearms, although preferably a player would be armed with something more powerful than a simple M1909 Snubnose (an M1911 or M9 will do the job perfectly well). Difficult to spot at long range, especially at night. Most zombies you would encounter are common, and are relatively easy to deal with. Fixed an issue where infected wearing multiple 3D assets were being slowed down by the extra mass. Shaggy in the middle of an unmarked forest and has a chance of dropping either a katana or 4 salty crackers. I have lost all motivation to update this page due to my busy life. ALL RARE Outfit Locations in Apocalypse Rising 2 ZachAttack 10.1K subscribers 69K views 2 years ago #ApocalypseRising2 #Roblox #Apoc2 Follow me on YouTube for more! Most high traffic areas will use this region spawning mechanic. Does not drop clothing, but their outfit can be purchased for Robux and worn by the player. While a handful do not; these exceptions make up premium outfits that are purchased using Robux. and our 1 offer from $19.99. Abominations are perhaps the most deadly Infected, spawning in cramped conditions with 150 health and delivering a deadly 25 damage punch to anyone unfortunate enough to be in their path. Can very rarely drop the Straw Hat. *Crack and whiz sound effects are heard as the projectile passes by your head. Infected Shaggy- A blatant Scooby-Doo reference, spawning in a small mobile home close to power plant affectionately nicknamed "Shaggy's Shack" by the community. The brew time for this item was lowered from 195 minutes to 180 minutes and the experience yield was raised from 300 to 500 on October 7th, 2020. - Changed Operator Webbing straps and button to be darker in color, - Changed Red Beret to be darker in color, - Added Orange, Pink, and White Balaclava (drops from random event), - Added Police Officer Hat for blue uniforms, - Added Gray Cargo Pants and Cargo Shorts, - Added Special Operator XM177 Assault Carbine with side-mounted laser (drops from random event), - Added Special Operator Suppressor (spawns with new XM), - Added Special Avtomat Makarov Machine Pistol (with 84rd drum) to VIP servers only (this will not spawn in the main game at this time), - Increased Silent Partner M1911 max damage (now 35 headshot damage), - Changed Silent Partner M1911 to spawn with Special 12-round magazines, - Fixed some random events having unlootable containers, - Fixed an issue where scrolling frames werent working correctly, - Added unique fire sound effects to 11 of the more prominent Special firearms, - Increased the container size of fridges to accommodate milk gallons, - Fixed an issue caused by leaving the game while transferring ammo, - Fixed firearms and melees not clearing out of your hotbar when they were unequipped and kept in your inventory, - Added white plague doctor outfit (shirt, pants, hat, mask), - Added burglar shirt, a black burglar utility belt, and a white/black domino mask, - Added Olive, Navy, and Red Balaclava color variants, - Added minor lootable locations on the small islands where players can spawn, - Added various printouts for when different parts of the client hang-up while loading, - Slightly improved spawnrate for PKM and M1919A6, - Slightly improved special Infected spawnrate for Bootleg Type 37, Silent Partner M1911, and Jeremiahs Winchester 1894, - Slightly improved cosmetic drop chance for Rogue Gas Masks, - Significantly improved spawnrates for loot within random event stash containers (barrels, medical boxes, mossy chests, etc. I wish you the best of luck! Infected Militia Scout- Perhaps the most popular Infected to kill in Apocalypse Rising 2, due to its amazing drops and relative easiness to find and kill. Drops an M16A2 Assault Rifle, 2-3 5.56 STANAG 30rd magazines, and a box of 5.56x45mm NATO ammunition. If players wish to, meleeing this Infected is entirely possible. School by Ashland (possible drop from Infected Clown). All 70 of Apoc 2s firearms have had numerous stats rebalanced to accommodate the projectile system, and make many of them more unique than they once were. These units were likely deployed as Specialists for patrolling the outer rims of the workshop, and have a higher chance to drop the BAR or M14 rifle than their Evergreen counterparts, likely due to their intended purpose of long-range marksman precision shooting. Does not drop clothing. Fresh characters will spawn at random spawns along coastlines favoring the ones furthest from other players. Essentially will act as basic Infected. But now, I'm making more friends and having a more stable relationship with my family and friends. This site is dedicated to discussions regarding Apocalypse Rising, the ROBLOX game created by Gusmanak and the Dualpoint Interactive team. While this enemy alone is relatively weak, it is surrounded by 3 regular Infected and usually spawns next to an Infected VIP Bodyguard (see below). Can be found in houses and [possibly] grocery stores and gas stations. Infected NATO Operator (Red Beret, FN-FAL Variant)- A semi-rare variant of the Infected NATO Operator series of minibosses, spawning only in the top room of the Aircraft Control Tower at Regional Airport or NAS. Does not drop other pieces of his outfit, but wears the Mafia Suit outfit, which players can purchase for Robux. These stats determine how much damage a firearm will deal depending on which limb of the target is hit. Acts as a regular Infected, but sprints slightly faster. I have decided to put the fate of this page into the hands of Tycoonjeffyboy and PugAnims. Changed damage number text to be less obstructive. (this could no longer be the case), Black, Jet Black (Rare), Green, Olive (Rare), Tan. Server, - Performance updates for Infected management and physics, - Various network and memory optimizations. Important note: Changed boss infected to be more likely to land hits on players while moving and attacking at the same time. Drops either an M1918A2 BAR Light Machine Gun, 2-3 7.62sf BAR 20rd magazines, and 1-2 boxes of 7.62sf ammo; or an M16A1 Assault Rifle, 2-3 5.56 STANAG 20rd magazines, and a box of 5.56n ammo; or M14 DMR Designated Marksman Rifle, 2-3 7.62 STANAG 20rd magazines, and a box of 7.62n ammo. Generally increased the volume of firearms and other sound effects to balance the overall experience. Infected Bank Robber- This enemy was apparently infected halfway through a bank robbery, a bit of a joke on the part of the developers. Drops an L96A1 Sniper Rifle, 2 7.62 L96 10rd magazines, and a box of 7.62x51mm NATO ammunition. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. 77% 5. are picked up, Added auto stacking to the hotbar for all consumable items (x2, x3 etc will be displayed), Added hotbar saving for items the player chooses the slot for, Added new notification messages and and a one-minute timer when kicking players from a group, or leaving a group, Added new UI for the In Combat notification, Added 50-round drum magazine for the M1 Thompson, Removed zombies temporarily due to poor server performance and strange behavior due to a Roblox update, Removed tracer replication temporarily due to poor server performance, Removed headshot damage modifier for all shotguns, Removed flinching effect in first and third person when hit by a bullet, Remove weapon sway when walking and aiming-down-sight, Changed max player count to 26 (this will help make up for the lack of zombies), Changed in combat detection to only trigger when you nearly miss, or hit, a player or a zombie, Changed M1903, Model 788, PSG-1, and the L96A1 to deal 30 base damage (kills a player in two headshots), Changed firerate of Model 788, M1903 and L96A1 to be significantly lower, Changed firerate of shotguns to be significantly lower, Changed character to not appear to be aiming down sight when holding RMB in third person (now players can tell when someone is aiming down sights or hipfiring), Fixed ammo spawning in the same positions as firearms, Added ability to interrupt healing and food animations by equipping an item or sprinting, Added ability to jump off a ladder at any time, Improved smoothness of mounting and dismounting ladders, Changed Use item in inventory to automatically close inventory and begin the animation, Changed water to be safe for playing to jump into without taking fall damage, Changed sprinting inputs to be preserved when jumping/falling, Changed Maverick 88 spawn rate to be significantly lower, Changed Hi-Power spawn rate to be significantly lower, Fixed an issue where ladders were not mountable, Fixed an issue where holstering your firearm wouldnt allow you to click to interact with items, Fixed an issue where the squad leader could kick a member who was already in the process of leaving, Added new Military Helmet (green) to replace existing ballistic helmets, Added night ambient sounds from Apoc (new sounds to come in the future), Added new Tactical Vest and Hunting Vest (with four colors) to replace older variants, Added bullet holes when a gunshot hits a solid surface (may be temporary), Tracers now use Beams instead of Parts on the shooters client, not other peoples clients, Tracers will be visible when being shot at only when they are close enough to hear a whiz sound, Bullet whiz sounds now have variants between pistol and rifle class guns, Better character and zombie impact particles, Changed health and food item animations to no longer cancel when taking damage, Fixed JSON wrapper interpreting usernames as colors, Fixed shotguns falsely reporting red headshot markers, Fixed an issue where chat appeared to be posted by the server and not the player, Added three new vest items: Safari Vest, Militia Vest, and Militia Bandolier, Changed base damage for some firearms, and the headshot damage multiplier for most firearms (not all firearms deal 1.75x damage for a headshot anymore), Changed empty ammo box behavior, dropping them will now destroy them, Changed hit registering to better avoid trade kill situations, Changed random player spawning to try to favor better spawn positions, Optimized animation network and rendering, Optimized various raycasting implementations, Improved responsiveness on some inventory management actions, Firearms now have animation-ready action parts, Firearm shoot position casting now better detects head glitching, Will NOT replicate tracers or bullet whiz sounds for shots made by squad members, WILL replicate tracers and bullet whiz sounds if youre being kicked or are leaving the squad, Adjusted replication order to better handle close quarters shots, Fixed ammo count failing to update when transferring between boxes or magazines, Fixed green particles when shooting doors and windows, Fixed players not animating until a player-driven state change occurred, Fixed usage animations reaching for your pocket for the first few frames, Fixed item stat previews not disappearing properly from stat bars, Added new island and re-created university/volcano islands entirely, Added Military Airfield, Radio Station, and Grain Elevator as new unique locations (expect changes, and more additions), Added numerous small structures and furniture assets, and iterated on existing assets, Added new foliage/trees and removed previous iterations, Added Premium Hair Colors gamepass (Price will not change!
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